TiebreakerIf a tie persists, a single sudden-death round is played, where both players take one additional turn following standard rules. During this turn each player records the time to complete their turn . The player with the higher score in this extra round wins. If a tie still persists, the player who finishes their turn faster wins.
WinningThe player with the highest cumulative score after five rounds wins. If the score is equal, then follow tiebreak
Round EndThe round concludes once both players have taken their turn. Repeat for a total of five rounds.
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A player must draw two pet cards at the beginning of every turn and put one into play, either on themselves or their opponent
Once a player reaches three pet cards, the limit is reached and pets are now replaced rather than added. A card can only be replaced if the player has played at least one round with that card.
Players must follow all the rules suggested by the pet cards and the situation will change every round as a players pet cards vary
Some pet cards allow you to keep it as a 4th card, however it is discarded after use and used for only one round. This will be specified on the card.
Pet Cards
A player may choose to end their turn voluntarily and score points equal to the number of cards placed down.Voluntary Ending
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If no more valid moves can be made: • The player scores points equal to the number of cards placed on the grid during their turn. If the deck is exhausted (all 52 cards used): • The player scores 43 points, reshuffles all cards below the top cards, and continues.Scoring
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If the opposing player catches any mistake including an uncovered combination, misordered play, etc. the current turn immediately ends, and the active player scores 0 points for the round.Mistakes
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Second PriorityThird PriorityHighest PriorityIn this situation these are the following priorities:After replacing the JQK Trio, the remaining priorities may change depending on the revealed cards from the deck
-If multiple sets appear simultaneously, the set with the highest priority must be covered first. -The JQK trio has the highest priority, which is followed by pairs with the higher card (10 and A higher then 9 and 2, etc.)Multiple Combinations
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-If any two cards on the grid sum to 11, or if a Jack, Queen, and King (JQK) trio appears, the player must immediately cover the corresponding cards with cards drawn from the deck. -Cards used for covering must be placed in descending order (highest to lowest value).Forming COmbinations
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Live GridGridlocked
The active player begins by laying cards face-up in a 3x3 grid from the shuffled deck and making any combinations until no more possible moves are availableLaying Cards
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Card Values Number cards are valued by their numeric value (Ace=1). Jacks, Queens, and Kings have no numeric value.
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Turn StructureEach round consists of one turn per player, starting with Player 1.
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SetupSeparate the pet cards from the standard cards and shuffle both decks thoroughly to begin play
ObjectiveOutscore your opponent by accumulating the highest point total over five rounds of play.